Nicolai Scheerer

Nicolai Andreas Alexander Scheerer

> aka. "FoorFex"

I hold a bachelor’s degree in Electrical Engineering and Information Technology and work as a technical consultant in the industrial automation field.

Game development is my creative hobby: a place where I can combine technical problem-solving with gameplay ideas, art, sound, and the challenge of turning small concepts into working experiences.

As a father, my development time is limited, so progress often comes in small steps. I am not racing toward the finish line. I enjoy the journey of learning, experimenting, and becoming a more capable solo developer with every project.

// SOLO DEV LOADOUT

Skill Atlas

A living snapshot of what I can do, what proves it, and where I am heading next. Open a discipline to inspect the build.

1 Exploring2 Building3 Applying4 Designing5 Guiding
ProgrammingTurning game ideas into reliable, readable systems.Building · 2/53 project proofs
Programming subskill radarC#2/5Game logic2/5Architecture1/5Debugging2/5Testing1/5
Current focus

Object-oriented design and testable game architecture

Toolset
C#.NETUnityUnreal EngineNode.jsJavaScriptGit
Next quest

Refactor a prototype into tested, loosely coupled gameplay systems.

Game DesignShaping mechanics, rules, feedback, and player decisions.Building · 2/52 project proofs
Game Design subskill radarSystems2/5Mechanics2/5Balancing1/5Level design1/5Playtesting1/5
Current focus

Prototyping mechanics around a clear player experience

Next quest

Build and playtest one mechanic through three documented iterations.

Visual ArtCreating the visual language that makes a game readable.Exploring · 1/5Proof in progress
Visual Art subskill radarComposition1/53D modelling1/5Materials1/5Lighting1/5Animation1/5
Current focus

Shape language, composition, and a repeatable Blender workflow

Project evidence

No published project evidence yet — this is intentionally rated Exploring.

Toolset
Blender
Next quest

Create a small modular environment kit and use it in one playable scene.

Audio & MusicSupporting mood, feedback, and rhythm through sound.Exploring · 1/5Proof in progress
Audio & Music subskill radarSound design1/5Composition1/5Implementation1/5Mixing1/5Adaptive audio1/5
Current focus

Interactive audio fundamentals and purposeful game feedback

Project evidence

No published project evidence yet — this is intentionally rated Exploring.

Next quest

Design and implement a complete audio pass for one prototype.

ProductionKeeping a solo project scoped, documented, and moving.Building · 2/52 project proofs
Production subskill radarScoping2/5Planning2/5Documentation2/5Prioritising2/5Finishing2/5
Current focus

Small milestones, ruthless scope control, and useful postmortems

Toolset
GitGitHubMarkdown
Next quest

Ship a four-week project with a public roadmap and retrospective.

DeploymentGetting builds out of the editor and into people’s hands.Building · 2/52 project proofs
Deployment subskill radarPackaging2/5Docker2/5CI/CD1/5Hosting2/5Monitoring1/5
Current focus

Automated builds, environment configuration, and observability

Toolset
DockerNode.jsWebSockets
Next quest

Create a CI pipeline that tests, builds, and deploys on every release.